

Parallax occlusion mapping was never added to DX9 Crysis 2 for the same reason.Īnd these guys really need new tech for their scenes. For example, engine could not use texture filtering on materials with multiple texture maps or reflections, because shader length was hitting the limit. It's not possible to improve further with DirectX9, as Crysis 2 version of the engine was already hitting a number of unsolvable limitations. It's a solid foundation, but it's time to move on. It scales perfectly to work with different hardware from low-end to top tier beasts. It looks consistent on every quality level, holds well with hundreds of light sources in scenes where CryENGINE2 would scream in agony, employs very clever screen-space techniques like SSR and SSDO to get amazing visual effects at practically no cost on GPU, and works smooth on ancient dual-core Athlon 64 CPU and 8800GT (played Crysis 2 on that one). It's been reworked from the ground up, everything from lighting and materials to streaming and particles was improved drastically. Adding DirectX9 support can be really problematic these days, as it often requires to rewrite lots of effects from the ground up in a largely less efficient way.Ĭrytek did an amazing job with CryENGINE3, going from a chaotic clusterfuck that CryENGINE 2 (Crysis) was to an amazing, streamlined engine. Speaks something.Įssentially, using DirectX9 is like forcing your render programmers to use primitive mumbo-jumbo instead of proper versatile English.

Recent example is Far Cry 3, which is not using effects like tesselation and runs 50% (!!!) faster in DirectX11 mode. Tesselation and other eye candy is secondary there. It's an improved language with less limitations. DirectX 11 graphics card with 1GB Video RAMĭirectX11 is all about optimization: it allows to write every effect in a vastly more efficient way than DirectX9 ever allowed.Recommended System Operating Requirements for PC: DirectX 11 graphics card with 1Gb Video RAM.Minimum System Operating Requirements for PC: /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschįrom the official website (not linking directly because it's the page for purchase)./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.

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